Dead by Daylight
At the start of 2021, I joined forces with the marketing team responsible for Behavior Interactive's Dead By Daylight 5th anniversary event. I helped the team to redevelop the look of an in-game asset, a skull, by making the 3d asset more realistic.
Additionally, the logo of the event was still in development when I was booked, so I was asked to create a gold shader and a lighting set-up for it. That way the team could have everything ready for when the logo is final.