Dead by Daylight 5th Anniversary

At the start of 2021, I joined forces with the marketing team responsible for Behavior Interactive's Dead By Daylight 5th anniversary event. I helped the team to redevelop the look of an in-game asset, a skull, by making the 3d asset more realistic.

Concept

Within the team, my task was to make this skull showcased on the side of this paragraph more detailed for cinematics and marketing content.

Client

Behaviour Interactive

Produced

Behaviour Interactive

Role

Art Direction, Design

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