For Honor Season 3 Story Trailer.

In March 2021 director Pierre-Olivier Nantel at Ubisoft Montreal reached out to me to help him develop the upcoming season 3 story trailer for For Honor. We started working on the project by developing character illustrations and key visual style frames for the internal client by focusing on the visual development and look of the cinematic trailer.


During the production, after the style frames were animated, I also helped to add additional animation in post within the comps created during the styleframing phase. I mainly worked on the transition between each shot and added lighting strikes with the light passes extracted from the EXRs. 

Concept

Under a scorching sun, the factions of Heathmoor long fought for water. But what was once scarce then came in overwhelming abundance. The unbearable heat of the drought melted the glaciers of Valkenheim and as a result, the water levels rose dangerously. Torrential rains and violent winds fell upon Heathmoor, with no end to the storm in sight.

The tempest had a devastating effect on the landscape, with flooding and landslides becoming the new norm, and both Horkos and Chimera fought to survive the sudden climate change. With the home they once knew overrun with water, warriors found themselves out of their element. All except the Vikings, for whom the storm had brought about rebirth… and an opportunity to reign supreme.

Client

Ubisoft

Produced

Ubisoft

Role

Art Direction, Design

Credits

Directed by Pierre-Olivier Nantel

Art Direction: Pierre-Olivier Nantel and Maxime Truchon

3D / Animation: Maxime Truchon and Pierre-Olivier Nantel

Posing: Victor Hareng

Creative Director: Jessy Veilleux

Production Manager: Mélanie Tremblay

Special thanks to: Simon Gastin, Nicolas-Denis Robitaille, Nicolas Gaffiero, Steven Cope

project created in collaboration with Ubisoft, all rights reserved, 2021.

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